Daniel Ramos Pimentel, Rodrigo Grassi Martins, André Luiz França Batista, Gabriel Souza Morais, Pedro Henrique Barcelos Guimarães, Tiago Ferreira de Alcantara Campos, Wanessa Cristina Parreira Ribeiro, João Guilherme Martins Silva
Proceedings of Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames. Rio de Janeiro: , 2019. v.1. p.1216 - 1219.
Publication year: 2019


This article presents the process of developing an educational digital game, aimed at students graduating from undergraduate courses, who face several problems in the classroom, mainly caused by the individualities of each student, whether resulting from different cognitive levels. even psychological problems. The player will follow the narrative of a newly formed teacher who will have to administer his classes, test his technical knowledge and mediate conflicts, with gameplay inspired by the RPG genre.


Educational game, Role playing, Teaching.