This paper presents an online educational game called “SQL Planet” – based on the concept of text-mode adventures with storyline, storytelling, and characters. The peculiarity of this game, however, is that the player controls his character only through commands in Structured Query Language (SQL). All commands required to progress in the game are initially presented, so no prior SQL knowledge is required.
SQL teaching; Online game; IT education
This article presents the concept of game design for a game with educational objectives for teaching and learning concepts and practices useful in scientific methodology. The game is inspired by the board game Snakes and Ladders, but adapted with additional features to make it focused on scientific methodology. In addition, the game will be dependent on skill and judgment rather than luck and randomness. We hope that through this game students will be able to learn the essential components for good research.
Educational mobile game; Methodology scientific; Game-based learning.
This article presents the process of developing an educational digital game, aimed at students graduating from undergraduate courses, who face several problems in the classroom, mainly caused by the individualities of each student, whether resulting from different cognitive levels. even psychological problems. The player will follow the narrative of a newly formed teacher who will have to administer his classes, test his technical knowledge and mediate conflicts, with gameplay inspired by the RPG genre.
Educational game, Role playing, Teaching.
Computer programming is a challenge for students and a major reason why people avoid Computer Science courses. Investigating alternative teaching methods is essential to encourage students to learn and understand the concepts of programming. The use of games in learning and training is advocated and supported by many researchers due to its motivational and attractive features. This study focuses on an approach that supports the use of learning methodologies based on constructionist activities. Therefore, a pedagogical framework is proposed to guide lecturers who teach programming on how to integrate games-based learning to present coding concepts in the context of familiar realworld applications like computer games development. The framework is supported by motivational and attractive game features in conjunction with the authentic and meaningful aspects of constructionist activities for Games-Based Construction Learning (GBCL). This paper summarises and presents a framework model based on a literature review and a panel of experts, with a view to performing a two-stage process to validate this framework. The paper discusses the design and validation of the framework and proposes actions regarding its implementation.
Computer science education, Games-based construction learning, Pedagogy.
This paper describes the development of a web system for management and improvement in the routing of passenger vehicles (school transport). The system consists of a web environment in which residential addresses of possible public transport passengers are inserted. The system calculates which are the best stopping points for the vehicle to serve all passengers with the least number of stops possible, and with the best operating cost.
In volleyball, as in other collective sports games, the essence of income is related to the physical, technical, tactical, psychological, clinical and administrative components. Overall, the sport has received several contributions stemming from the advancement of technology. This project proposes the development of an easy-to-use computer application that allows the entry, processing and feedback of the data, with the objective of performing the sports scout to follow the collective sporting modality, volleyball, during friendly games of the team of IFTM. The methodology used in the elaboration of the application will be developed from techniques in object oriented programming with the final implementation realized in Java language. Application viability tests will be conducted during IFTM volleyball team friendlies to provide input to discuss the use of the database in assessing the sporting performance of the IFTM volleyball team as the statistical record of a set of games or an entire season contributes to medium- and long-term solutions to team problems. Finally, it is worth mentioning that it is possible to continue the project proposed here for one year.
In Futsal, as in other collective sports games, the essence of income is related to the physical, technical, tactical, psychological, clinical and administrative components. Overall, the sport has received several contributions stemming from the advancement of technology. This project proposes the development of an easy-to-use computer application that allows entry, processing and feedback of the data, with the objective of performing the sports scout to follow the collective sporting modality, Futsal, during the friendly games of the team of IFTM. The methodology used in the elaboration of the application will be developed from techniques in object oriented programming with the final implementation realized in Java language. Application feasibility tests will be conducted during IFTM Futsal friendly matches to provide input to discuss the use of the database in assessing the IFTM Futsal team’s sports performance, as the statistical record of a set of games or an entire season contributes to medium- and long-term solutions to team problems. Finally, it is worth mentioning that it is possible to continue the project proposed here for one year.
Rehabilitation engineering seeks to develop technologies that help people with some form of disability to alleviate their limitations, improving their quality of life. Visually impaired people have serious difficulties in urban mobility since most of the traffic signaling is based on vision. In this sense, this work proposes the construction of a device to assist the visually impaired to identify the state of urban traffic lights through touch. For this, a device will generate vibration patterns that can be interpreted as being different states of the traffic lights. A simulator was built as proof of concept of this technique. This work presents details of the construction of this simulator.
In the last three decades, the concept of the clinical-anthropological sciences has raised doubts about the evaluation mechanisms on deafness and how they are or are inserted in the medico-social and educational context; the concepts that point to these different representations about deafness have also entered the agenda. The process of transforming social into biological issues, called “biologization” (clinical character) is well known in the history of mankind, and its consequences for education have led to erroneous interpretations of deafness and, in particular, to deafness. pedagogical practice of the teaching of students with hearing impairment, other strong evidence and on the issue of social inclusion, since it opens an important meaning in the bulge of Brazilian educational policy. Many hearing impaired people tend to have difficulty communicating with their educators. Many times the disabled student stops learning because of the lack of interaction between educator and student, and for this reason, hearing aid software was created to facilitate communication between educators and students.
The advancement of electronics and computing made it possible to use home automation systems to create domotics, or home automation. Among the various applications of home automation include the improvement of comfort, rationing of resources, safety and assistance to people with disabilities and the elderly. This project develops a remote control system for residential equipment such as televisions, air conditioners and other equipment over the Internet. The system allows the user to activate and use various functions of this equipment through a cell phone or computer.
In the last years it is possible to see a great advance in the areas of electronics, computer science, automation and information technology. This advance was accompanied by a reduction in the costs of implementing systems in these areas. This cost reduction allows a system that once cost thousands of dollars and could only be deployed in one industry, could be applied in other areas such as in people’s homes. In this context, the automation of home automation systems was introduced in the 1980s. Such systems are created with the purpose of simplifying people’s lives, satisfying their communication, comfort and safety needs. This is done through the automatic control of existing elements in residential environments such as lighting elements, air conditioning and safety equipment.
Irrigation is an important tool in optimizing production and improving the quality of agricultural products. However, it is necessary criteria in the use of water resources and energy expenditure in the process. This work proposes the development of a digital tensiometer for use in an automatic irrigation management system. For this, the analog gauge of a tensiometer will be replaced by a pressure sensor. The electric circuit of this sensor was designed and the tests showed that it is capable of detecting pressure variations.
Educational related recent research to the quality of programs come back to education of the mathematics points that great part of programs educational is based on techniques of memorization and repetition. These techniques limit educating in its process teach-learning propitiating low level of reduction of the learning difficulty. This article presents the stages of planning, implementation and tests of an application based on Virtual Reality where in which the construction of the thought is stimulated logical-mathematician, having as objective to reach a level of reduction of the difficulty of learning in the context of the mathematical operations bigger of what programs that memorization techniques of and repetition are based on.
This paper aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.
This article aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.
The present work investigates two different methodologies to perform prediction of time series of fluvial flows. Models from the Box & Jenkins method were constructed, as well as models based on the technique of Artificial Neural Networks. The proposed models were used to predict future values of the historical series of natural discharges from Rio Grande. The time series data were collected in the control section at the fluviometric station of Madre de Deus de Minas, MG. Subsequently a comparative analysis was made between both techniques used in the prognosis of the time series. The results obtained in the comparison show that each methodology can be adjusted appropriately to the set of observations under study, however each technique has advantages and disadvantages.
Artificial neural networks, Agrometeorology, Times series forecasting.