We are here to expose the record of the participation of the Ituiutaba campus of the Federal Institute of Triangulo Mineiro (IFTM) in science and technology fairs. At these events, students have the opportunity to be in close contact with other researchers of similar age who are facing similar problems and with the same aspiration: learning through research. The inclusion of students in research development projects shows that teaching is not, and cannot be, disconnected from research, as both complement each other. Teaching combined with research contributes to meaningful and contextualized learning, thus enhancing teaching and learning practice. Such teaching practices, when combined with research activities, provide a differentiated look at education, ie, transform the understanding of the way of educating. Through a historical redemption of event annals, teachers’ personal records and online media news, we report here the trajectory of IFTM campus Ituiutaba and its performances in science fairs, dissemination of research project results, as well as awards and awards. acknowledgments received. Additionally, we have developed an interactive timeline that is available online at <http://bit.ly/linha-do-IFTM> with photos, videos and more information about this trajectory of our campus by science and technology fairs in Brazil and abroad.
Science fairs; Teaching allied with research; Technical education; Scientific divulgation; IFTM Ituiutaba.
This paper presents an online educational game called “SQL Planet” – based on the concept of text-mode adventures with storyline, storytelling, and characters. The peculiarity of this game, however, is that the player controls his character only through commands in Structured Query Language (SQL). All commands required to progress in the game are initially presented, so no prior SQL knowledge is required.
SQL teaching; Online game; IT education
This chapter presents the Internet’s contribution to the management and constructing knowledge in the last 25 years. Subsequently, we discuss how private companies, specifically Google, has determined the way people have access to the vast amount of information available online. The invasion of privacy and providing personalized results according to the profile of each person are also dealed in this work as well the risks of this. Finally, we propose some methods to ensure that individuals do not remain trapped in a cycle of repeated information and thus have access to content that would not be before your virtual reach.
Constructing knowledge. Internet. Google. Industivism.
This article presents the concept of game design for a game with educational objectives for teaching and learning concepts and practices useful in scientific methodology. The game is inspired by the board game Snakes and Ladders, but adapted with additional features to make it focused on scientific methodology. In addition, the game will be dependent on skill and judgment rather than luck and randomness. We hope that through this game students will be able to learn the essential components for good research.
Educational mobile game; Methodology scientific; Game-based learning.
This article presents the process of developing an educational digital game, aimed at students graduating from undergraduate courses, who face several problems in the classroom, mainly caused by the individualities of each student, whether resulting from different cognitive levels. even psychological problems. The player will follow the narrative of a newly formed teacher who will have to administer his classes, test his technical knowledge and mediate conflicts, with gameplay inspired by the RPG genre.
Educational game, Role playing, Teaching.
This article presents a scientific research aiming the development of a natural interface for the control of robotic structures. The purpose of this interface is to be used as a tool for the social integration of people with special needs. On studies we used (a) a body motion sensor; (b) an arm robot mechanical structure; and (c) a software for communication between the motion sensor and the robot arm. Experiments were performed to verify the effectiveness of this interface, to identify possible failures, and implement improvements. The main results indicated that the interface works satisfactorily.
Natural interface, Robotics structures, Moving sensor
This paper presents the Internet’s contribution to the management and constructing knowledge in the last 20 years. Subsequently, we discuss how private companies, specifically Google, has determined the way people have access to the vast amount of information available online. The invasion of privacy and providing personalized results according to the profile of each person are also dealed in this work as well the risks of this. Finally, we propose some methods to ensure that individuals do not remain trapped in a cycle of repeated information and thus have access to content that would not be before your virtual reach.
Constructing knowledge, Internet, Google, Industivism.
As a result of discussions about studies on Science, Technology and Society (STS) we identified a need to know how to discuss these issues in a discipline of mobile programming. The purpose of this article is to show how we can introduce relevant matters to society’s problems in a highly technical approach to discipline. Thus this work has an informative approach and becomes a possible grant to aid the teachers who want to establish STS discussions in your mobile programming classes. Suggestions documented here characterized as resources for a likely improvement of critical thinking and civic conduct of students and for the promotion of discussion and reflection among teachers and future professionals on the current reality, allowing for imminent educational changes.
Teaching resources, Teaching mobile programming, Contemporary social issues, Technological education.
This paper describes the development of a web system for management and improvement in the routing of passenger vehicles (school transport). The system consists of a web environment in which residential addresses of possible public transport passengers are inserted. The system calculates which are the best stopping points for the vehicle to serve all passengers with the least number of stops possible, and with the best operating cost.
In volleyball, as in other collective sports games, the essence of income is related to the physical, technical, tactical, psychological, clinical and administrative components. Overall, the sport has received several contributions stemming from the advancement of technology. This project proposes the development of an easy-to-use computer application that allows the entry, processing and feedback of the data, with the objective of performing the sports scout to follow the collective sporting modality, volleyball, during friendly games of the team of IFTM. The methodology used in the elaboration of the application will be developed from techniques in object oriented programming with the final implementation realized in Java language. Application viability tests will be conducted during IFTM volleyball team friendlies to provide input to discuss the use of the database in assessing the sporting performance of the IFTM volleyball team as the statistical record of a set of games or an entire season contributes to medium- and long-term solutions to team problems. Finally, it is worth mentioning that it is possible to continue the project proposed here for one year.
In Futsal, as in other collective sports games, the essence of income is related to the physical, technical, tactical, psychological, clinical and administrative components. Overall, the sport has received several contributions stemming from the advancement of technology. This project proposes the development of an easy-to-use computer application that allows entry, processing and feedback of the data, with the objective of performing the sports scout to follow the collective sporting modality, Futsal, during the friendly games of the team of IFTM. The methodology used in the elaboration of the application will be developed from techniques in object oriented programming with the final implementation realized in Java language. Application feasibility tests will be conducted during IFTM Futsal friendly matches to provide input to discuss the use of the database in assessing the IFTM Futsal team’s sports performance, as the statistical record of a set of games or an entire season contributes to medium- and long-term solutions to team problems. Finally, it is worth mentioning that it is possible to continue the project proposed here for one year.
Rehabilitation engineering seeks to develop technologies that help people with some form of disability to alleviate their limitations, improving their quality of life. Visually impaired people have serious difficulties in urban mobility since most of the traffic signaling is based on vision. In this sense, this work proposes the construction of a device to assist the visually impaired to identify the state of urban traffic lights through touch. For this, a device will generate vibration patterns that can be interpreted as being different states of the traffic lights. A simulator was built as proof of concept of this technique. This work presents details of the construction of this simulator.
In the last three decades, the concept of the clinical-anthropological sciences has raised doubts about the evaluation mechanisms on deafness and how they are or are inserted in the medico-social and educational context; the concepts that point to these different representations about deafness have also entered the agenda. The process of transforming social into biological issues, called “biologization” (clinical character) is well known in the history of mankind, and its consequences for education have led to erroneous interpretations of deafness and, in particular, to deafness. pedagogical practice of the teaching of students with hearing impairment, other strong evidence and on the issue of social inclusion, since it opens an important meaning in the bulge of Brazilian educational policy. Many hearing impaired people tend to have difficulty communicating with their educators. Many times the disabled student stops learning because of the lack of interaction between educator and student, and for this reason, hearing aid software was created to facilitate communication between educators and students.
The advancement of electronics and computing made it possible to use home automation systems to create domotics, or home automation. Among the various applications of home automation include the improvement of comfort, rationing of resources, safety and assistance to people with disabilities and the elderly. This project develops a remote control system for residential equipment such as televisions, air conditioners and other equipment over the Internet. The system allows the user to activate and use various functions of this equipment through a cell phone or computer.
In the last years it is possible to see a great advance in the areas of electronics, computer science, automation and information technology. This advance was accompanied by a reduction in the costs of implementing systems in these areas. This cost reduction allows a system that once cost thousands of dollars and could only be deployed in one industry, could be applied in other areas such as in people’s homes. In this context, the automation of home automation systems was introduced in the 1980s. Such systems are created with the purpose of simplifying people’s lives, satisfying their communication, comfort and safety needs. This is done through the automatic control of existing elements in residential environments such as lighting elements, air conditioning and safety equipment.
Irrigation is an important tool in optimizing production and improving the quality of agricultural products. However, it is necessary criteria in the use of water resources and energy expenditure in the process. This work proposes the development of a digital tensiometer for use in an automatic irrigation management system. For this, the analog gauge of a tensiometer will be replaced by a pressure sensor. The electric circuit of this sensor was designed and the tests showed that it is capable of detecting pressure variations.
This work provided the project team’s involvement in the development of the computing area within the IFTM Câmpus Ituiutaba. It provided the preparation of theoretical and practical material for the content studied in the technical and higher computer science courses at Campus Itutiutaba, which serves as an apparatus for dissemination to local municipal public schools.
Workshops, Scientific divulgation, Local schools.
Educational related recent research to the quality of programs come back to education of the mathematics points that great part of programs educational is based on techniques of memorization and repetition. These techniques limit educating in its process teach-learning propitiating low level of reduction of the learning difficulty. This article presents the stages of planning, implementation and tests of an application based on Virtual Reality where in which the construction of the thought is stimulated logical-mathematician, having as objective to reach a level of reduction of the difficulty of learning in the context of the mathematical operations bigger of what programs that memorization techniques of and repetition are based on.
This paper aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.
This article aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.
This article aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.
The present work investigates two different methodologies to perform prediction of time series of fluvial flows. Models from the Box & Jenkins method were constructed, as well as models based on the technique of Artificial Neural Networks. The proposed models were used to predict future values of the historical series of natural discharges from Rio Grande. The time series data were collected in the control section at the fluviometric station of Madre de Deus de Minas, MG. Subsequently a comparative analysis was made between both techniques used in the prognosis of the time series. The results obtained in the comparison show that each methodology can be adjusted appropriately to the set of observations under study, however each technique has advantages and disadvantages.
Artificial neural networks, Agrometeorology, Times series forecasting.
In spite of exist a series of standards about software quality, besides them do not be specific for the agricultural domain, they little approachs the involved people’s influence and the organization. In function of that, the objective of this exploratory study was to investigate the possible relationships between the profile of the programmers of agricultural software and the agreement degree with sub-characteristics of the standard ISO 9126, adapted for the domain. The sample was composed by 30 programmers that answered to 15 statements regarding that standard, as well as information of demographic and social character, and information on their bond with the company. For treatment of the data, two statistical multivariated techniques were used: correlation, and factorial analysis. The results of the correlations allowed to conclude that the programmers approaches quality with a tendency to value what can be noticed quickly by the final user; the factorial analysis results allowed the reduction of the variables in five factors and the factor “attendance and clarity” was what more included correlations and it demonstrated that the variables that form it are more affected for the demographic and social data.
Software quality, Agricultural software, Programmers.