Publication Types:

SQL Planet: Online game for teaching SQL language

[Portuguese]Conference paperPresentation
André Luiz França Batista, Aurélio Pajuaba Nehme Filho, Daniel Ramos Pimentel, Rodrigo Grassi Martins
Proceedings of Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames. Rio de Janeiro: , 2019. v.1. p.1220 - 1223.
Publication year: 2019

Abstract

This paper presents an online educational game called “SQL Planet” – based on the concept of text-mode adventures with storyline, storytelling, and characters. The peculiarity of this game, however, is that the player controls his character only through commands in Structured Query Language (SQL). All commands required to progress in the game are initially presented, so no prior SQL knowledge is required.

Keywords

SQL teaching; Online game; IT education

Game for teaching scientific methodology: game design proposal

[Portuguese]Conference paperPresentation
André Luiz França Batista, Erick Silva Almeida, Melquisedeque Marcolino Silva
Proceedings of Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames. Rio de Janeiro: , 2019. v.1. p.1176 - 1179
Publication year: 2019

Abstract

This article presents the concept of game design for a game with educational objectives for teaching and learning concepts and practices useful in scientific methodology. The game is inspired by the board game Snakes and Ladders, but adapted with additional features to make it focused on scientific methodology. In addition, the game will be dependent on skill and judgment rather than luck and randomness. We hope that through this game students will be able to learn the essential components for good research.

Keywords

Educational mobile game; Methodology scientific; Game-based learning.

Collaborative RPG for academic life experimentation

[Portuguese]Conference paperPresentation
Daniel Ramos Pimentel, Rodrigo Grassi Martins, André Luiz França Batista, Gabriel Souza Morais, Pedro Henrique Barcelos Guimarães, Tiago Ferreira de Alcantara Campos, Wanessa Cristina Parreira Ribeiro, João Guilherme Martins Silva
Proceedings of Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames. Rio de Janeiro: , 2019. v.1. p.1216 - 1219.
Publication year: 2019

Abstract

This article presents the process of developing an educational digital game, aimed at students graduating from undergraduate courses, who face several problems in the classroom, mainly caused by the individualities of each student, whether resulting from different cognitive levels. even psychological problems. The player will follow the narrative of a newly formed teacher who will have to administer his classes, test his technical knowledge and mediate conflicts, with gameplay inspired by the RPG genre.

Keywords

Educational game, Role playing, Teaching.

River flow prediction using Box & Jenkins models and neural networks

[Portuguese]Presentation
André Luiz França Batista, Thelma Safadi, Willian Soares Lacerda
Proceedings of 7º Congresso Brasileiro de Agroinformática, 2009.
Publication year: 2009

Abstract

This article aims at investigating two different methodologies to forecast time series of river flows. Models originated from Box & Jenkins method, as well as models based on artificial neural networks technique have been constructed. The proposed models were used in order to forecast future values of the historical series of Rio Grande’s natural flows. The time series data have been collected from the stream gauge station of Madre de Deus de Minas, MG. Afterwards, a comparative analysis between both techniques used at the prognostication of time series has been done. The results obtained from the comparison have shown that each methodology can be adequately adjusted to the set of studied observations; however, each technique has advantages and disadvantage.