I'm

  • Self-portrait illustration of André Batista
  • Self-portrait illustration of André Batista

a visual designer

a visual designer

with 15+ years of experience building brand systems, campaigns, and motion design across global tech companies, startups, and everything in between.

About me

Who am I?

Born and raised in São Paulo, Brazil, but living in Leipzig, Germany, for almost 10 years now. Since I was four years old, I'd rush through my lessons just to have more time to draw. I may not be a rocket scientist today, but I do know how to make some nice art. Luckily, I was able to extend that passion into graphic design, animation, product design, and beyond.


When I'm not designing, you'll probably find me deep in a video game, watching some zombie or sci-fi series, building a Lego set or negotiating with my very stubborn, very opinionated dog Chico.

My process

Over the past 15 years, I've worked across several areas, collecting experiences and skills along the way. As a game artist, I helped create memorable experiences through charming characters and playful worlds. As a product designer, I learned to understand behaviours, identify patterns, and translate them into interfaces and design systems.


But lately, I've felt most in touch with that four-year-old version of myself. As a visual designer, I have a wider canvas where I can bring my full range of skills to social media, brand systems, illustrations, storyboards, animation, comics, character design, and the list keeps growing.

The way I see it

Design isn't just about how something looks; it's about how it makes you feel. The experiences, the emotions, the memories: all of these can be shaped by good design. I like to understand the real meaning behind what I'm creating, not just the message, but the feeling it leaves behind. How will people remember this?


That might mean hiding an easter egg in a scene illustration for a player to discover, or building a brand system that actually makes my colleagues' daily work easier, prioritising their real needs over how things should look on paper. The experience I've built across different tools and processes over the years gives me the confidence to explore boldly, and the craft to make it real.

Work experience

Visual Designer

DeepL (May 2024 – May 2026)

Brand systems, motion design, and campaign production at global scale, across EU, US, and APAC markets.

Visual Designer

DeepL (May 2024 – May 2026)

Brand systems, motion design, and campaign production at global scale, across EU, US, and APAC markets.

Production Designer

Google (Sep 2022 – May 2023)

Vector illustration and component libraries for products used by millions of people daily.

Production Designer

Google (Sep 2022 – May 2023)

Vector illustration and component libraries for products used by millions of people daily.

UI Designer

YuLife (Jan 2022 – Sep 2022)

App redesign, motion guidelines, and design system contributions for a fast-growing insurtech startup.

UI Designer

YuLife (Jan 2022 – Sep 2022)

App redesign, motion guidelines, and design system contributions for a fast-growing insurtech startup.

Product Designer

Cluno / Cazoo (May 2019 – May 2021)

UI design and component libraries for web and app, supporting a successful product launch.

Product Designer

Cluno / Cazoo (May 2019 – May 2021)

UI design and component libraries for web and app, supporting a successful product launch.

Game Artist

Cupcake Entertainment (Jan 2018 – Nov 2018)

2D character rigging, animation, and marketing content production for mobile games.

Game Artist

Cupcake Entertainment (Jan 2018 – Nov 2018)

2D character rigging, animation, and marketing content production for mobile games.

Game Artist

Diverso Games (Feb 2012 – Nov 2016)

UI design, character animation, and 2D asset production for mobile and desktop games.

Game Artist

Diverso Games (Feb 2012 – Nov 2016)

UI design, character animation, and 2D asset production for mobile and desktop games.

Web Designer

Evermedia (Jul 2010 – Feb 2012)

Websites, newsletters, landing pages, and character illustration for digital campaigns.

Web Designer

Evermedia (Jul 2010 – Feb 2012)

Websites, newsletters, landing pages, and character illustration for digital campaigns.

Design Intern

Editora Abril (Aug 2008 – May 2010)

Editorial design and front-end maintenance across newsletters, landing pages, and blogs.

Design Intern

Editora Abril (Aug 2008 – May 2010)

Editorial design and front-end maintenance across newsletters, landing pages, and blogs.

Ready to work together?
Let's talk about collaborations, full-time roles and zombies.

andfbsete@gmail.com

🇩🇪+49 0177 2013307

Ready to work together?
Let's talk about collaborations, full-time roles and zombies.

andfbsete@gmail.com

🇩🇪+49 0177 2013307